Tuesday, May 19, 2009

On the Rhythm Game Front...

So I beat Rhythm Heaven last night. It’s really short. After you complete the 30 regular challenges and the credits roll it opens up more difficult versions of some of the levels for you to play. The music is slightly different and the speed is faster, but for the most par it’s returning to what you’ve done before. It was a cool little mini-game collection but I wanted more length from it. There is some replay value in trying to gold and perfect every level, but I don’t love it enough to attempt that.

I’m still pata-poning away with Patapon 2 on PSP. I can get loads of battery life out of it because it’s on a memory stick which means hours of driving myself crazy. And that’s exactly what I did a few days ago. If there is ever a Patapon 3 someone seriously needs to tell the developers to at the very least give the bosses a visible power bar or hit point gage so you can judge how well your squad is doing. It took me nearly 2 hours to clear a challenge level that I would never have started if I’d have known the boss had way more HP than my squad could handle at the time. Also, the loot drops in this game are much improved over the first. Rare items are fortunately less rare which makes it so much less of a headache to level up you squads and create legendary patapons. I’m still pretty early on as far as the story of the game is concerned but that is only because I’m used to grinding in the first game and am finding this habit hard to break as it’s not as necessary in this one.

I'm still considering Elite Beat Agents for DS as well. I need the Club Nintendo points so I can get the Game 'n Watch collection on DS. I'm getting Punch Out later today and buying another DS game should put me over the top. I hope my gift for being a "platinum member" is cool. Stay tuned for my thoughts on Punch Out, a remake of the most raciest game ever. I should have something to say about it tomorrow.

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